Taking a Break
Jun. 7th, 2025 11:04 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Where your ammo is finite or weapons can break,
But many examples I know of are fun,
So I have to reply with an alternate take.
A whole lot of games have expendable items
For non-combat purposes such as to heal.
Allowing that feat without limit would make
The objective too easy and lose its appeal.
It’s true that disarmament during a battle
Is harsh and alarming to those unprepared,
But keeping the prospect in mind gives incentive
To swap out equipment for what can be spared.
It forces the players to vary their fighting.
The matches won’t feel so alike all the while.
It adds to the challenge, but not to the point
Of frustration, I find, so I’m glad for the style.